I enjoy my time with the newly launched Apex Legends Mobile, which is somewhat thankful for my appreciation for such large online mobile games and partly because I had a good year with the console version.
But I particularly like it because it’s a crucial thing to learn from the mobile gaming juggernaut Call of Duty Mobile, which has a very useful feature, which is now the basis I use to confirm other similar mobile games.
I’m talking about a small point in the control scheme – and although Apex Legends Mobile does not have the most obvious controls over its rivals, it’s a small thing that does really well.
Single-button approach
Mobile phones are a little trickier to control games than a regular console controller because they have all the buttons on the screen, so you basically have to rely on your thumbs to perform most actions (unless you have very sharp fingers).
Because shooter games like Apex and CoD have the same key functions, all mobile shooters have almost the same control scheme. You can swipe to the right half of the screen to look around and to the left to turn around; Press the button on the left to aim your gun, then the right to shoot.
This scheme worked, PUBG Mobile is a prime example of its functionality, but it does make many other functions a bit more fidgety. If you want to eat or stand up, lie down, use a healing item, change weapons, prepare a grenade or anything – you have to move your hands – which means you can not do them while aiming and firing. In addition, if you want to aim or move or look around, you have a very difficult time ahead of you.
Call of Duty simplifies this in a short but crucial way – when you press the shoot button, you also aim automatically. This reduces the time it takes to press two different buttons, which indicates the difference between winning and losing in a crazy shooter game.
With this little feature, CoD became my mobile game when I wanted this kind of gameplay – the whole gameplay seemed a bit smoother and more intuitive and it was hard to play PUBG after that.
Fortunately, Apex Legends Mobile copies this feature and makes it feel as fast and fast as in the non-mobile version of the gameplay.
Although the apex is a lot of fun, partly because of this feature, it makes mistakes on another thing that affects mobile shooters, Call of Duty is much better – and so are the rest of the controls.
Too many buttons
Inspired by the Call of Duty Mobile main-line Call of Duty games, Apex Legends Mobile is the direct port of the console and PC game, which means it needs to be more confident in existing controls and features. There are many subtle skills in the base game, including sliding on the small mobile screen and using Ultimate Abilities.
The touch control section of the screen is cluttered, with loads of different icons for different things, making it difficult to remember what to do. Which button should I press to slide up the hill? Can I remember pressing the ‘Duck’ button instead of the ‘Reload’ button? A lot of times I remember mashing the wrong symbol or who did what.
The ping system is a prime example. On the console and PC, this is a great way to easily point out features to a teammate – you can ping distant enemies, boxed useful loot, attack or defend areas. However with Fidley Touch Controls on mobile, I always struggle to find out what the ping button does – and sometimes even ping when I do not understand them.
The same can be said about picking up objects – sometimes you take them automatically, sometimes you do not take them, sometimes you do not take them at all even though you have the space you need and storage and I can not create a rhyme or reason.
A great example of boxes that fall when players are killed – these are often the best way to upgrade your own weapons and re-store ammunition, allowing you to pick up any gear they carry. On Apex Mobile, sometimes everything in the box that applies to you is automatically collected by moving closer, but sometimes you just have to press the small button on the display to start the process – and sometimes you have to select the items you want individually. , And this second option is really time consuming.
Remember, I’m not new to playing their first mobile game – I’m playing loads, because it’s part of my job. Apex Mobile is a little twisted.
Apex Legends is far from the first mobile game to encounter a ‘lot-controls’ problem and I recently encountered it with PUBG: New State, which kept me from playing it. Thanks to the simple shooting controls the confusion can be overcome, but I think some really simple tweaks can make the game more fun.
That’s not a bad game – in fact, it’s a lot of fun and it’s one of the best mobile shooters I’ll ever played (and I’ve played a lot). But since I know I spend hours playing the game, I like it to make a little more sense.